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Text File | 1998-12-19 | 23.3 KB | 979 lines | [TEXT/R*ch] |
- group { "Player"
-
- group { "Start Points"
- info_player_coop : "Cooperative Player Start" : "player.mdl" box(-16 -16 -24, 16 16 40) {
- origin(Origin)
- angle(Angle) : "Facing Direction" : 0
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- info_player_deathmatch : "Deathmatch Player Start" : "player.mdl" box(-16 -16 -24, 16 16 40) {
- origin(Origin)
- angle(Angle) : "Facing Direction" : 0
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- info_player_start : "Single Player Start" : "player.mdl" box(-16 -16 -24, 16 16 40) {
- origin(Origin)
- angle(Angle) : "Facing Direction" : 0
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- info_player_start2 : "Player Episode return point" : "player.mdl" box(-16 -16 -24, 16 16 40) {
- origin(Origin)
- angle(Angle) : "Facing Direction" : 0
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
- }
-
- group { "Weapons"
-
- weapon_supershotgun : "Super Shotgun" box(-16 -16 0, 16 16 32) {
- origin(Origin)
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- weapon_nailgun : "Nailgun" box(-16 -16 0, 16 16 32) {
- origin(Origin)
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- weapon_supernailgun : "Super Nailgun" box(-16 -16 0, 16 16 32) {
- origin(Origin)
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- weapon_grenadelauncher : "Grenade Launcher" box(-16 -16 0, 16 16 32) {
- origin(Origin)
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- weapon_rocketlauncher : "Rocket Launcher" box(-16 -16 0, 16 16 32) {
- origin(Origin)
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- weapon_lightning : "Thunderbolt" box(-16 -16 0, 16 16 32) {
- origin(Origin)
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
- }
-
- group { "Ammunition"
-
- item_shells : "Shells" box(0 0 0, 32 32 32) {
- origin(Origin)
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Extra Shells"
- }
- }
-
- item_spikes : "Nails" box(0 0 0, 32 32 32) {
- origin(Origin)
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Extra Nails"
- }
- }
-
- item_rockets : "Rockets" box(0 0 0, 32 32 32) {
- origin(Origin)
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Extra Rockets"
- }
- }
-
- item_cells : "Cells" box(0 0 0, 32 32 32) {
- origin(Origin)
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Extra Cells"
- }
- }
-
- }
-
-
- group { "Items"
-
- item_armor1 : "100% Armour (Green)" box(-16 -16 -24, 16 16 32) {
- origin(Origin)
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- item_armor2 : "150% Armour (Yellow)" box(-16 -16 -24, 16 16 32) {
- origin(Origin)
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- item_armorInv : "200% Armour (Red)" box(-16 -16 -24, 16 16 32) {
- origin(Origin)
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- item_artifact_envirosuit : "Environmental Protection Suit" box(-16 -16 -24, 16 16 32) {
- origin(Origin)
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- item_artifact_invisibility : "Ring of Shadows" box(-16 -16 -24, 16 16 32) {
- origin(Origin)
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- item_artifact_invulnerability : "Pentagram of Protection" box(-16 -16 -24, 16 16 32) {
- origin(Origin)
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- item_artifact_super_damage : "Quad Damage" box(-16 -16 -24, 16 16 32) {
- origin(Origin)
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- item_health : "Health Pack" box(0 0 0, 32 32 32) {
- origin(Origin)
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Rotten"
- 2: "Megahealth"
- }
- }
-
- }
-
- }
-
- group { "Monsters"
-
- monster_army : "Grunt" box(-16 -16 -24, 16 16 40) {
- origin(Origin)
- angle(Angle) : "Facing Direction" : 0
- +target(Target) : "Target Destination" {
- path_corner
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Ambush"
- }
- }
-
- monster_demon1 : "Fiend" box(-32 -32 -24, 32 32 64) {
- origin(Origin)
- angle(Angle) : "Facing Direction" : 0
- +target(Target) : "Target Destination" {
- path_corner
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Ambush"
- }
- }
-
- monster_dog : "Dog" box(-32 -32 -24, 32 32 40) {
- origin(Origin)
- angle(Angle) : "Facing Direction" : 0
- +target(Target) : "Target Destination" {
- path_corner
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Ambush"
- }
- }
-
- monster_enforcer : "Enforcer" box(-16 -16 -24, 16 16 40) {
- origin(Origin)
- angle(Angle) : "Facing Direction" : 0
- +target(Target) : "Target Destination" {
- path_corner
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Ambush"
- }
- }
-
- monster_fish : "Rotfish" box(-16 -16 -24, 16 16 24) {
- origin(Origin)
- angle(Angle) : "Facing Direction" : 0
- +target(Target) : "Target Destination" {
- path_corner
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Ambush"
- }
- }
-
- monster_hell_knight : "Hell Knight" box(-16 -16 -24, 16 16 40) {
- origin(Origin)
- angle(Angle) : "Facing Direction" : 0
- +target(Target) : "Target Destination" {
- path_corner
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Ambush"
- }
- }
-
- monster_knight : "Knight" box(-16 -16 -24, 16 16 24) {
- origin(Origin)
- angle(Angle) : "Facing Direction" : 0
- +target(Target) : "Target Destination" {
- path_corner
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Ambush"
- }
- }
-
- monster_ogre : "Ogre" box(-32 -32 -24, 32 32 64) {
- origin(Origin)
- angle(Angle) : "Facing Direction" : 0
- +target(Target) : "Target Destination" {
- path_corner
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Ambush"
- }
- }
-
- monster_shalrath : "Vore" box(-32 -32 -24, 32 32 48) {
- origin(Origin)
- angle(Angle) : "Facing Direction" : 0
- +target(Target) : "Target Destination" {
- path_corner
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Ambush"
- }
- }
-
- monster_shambler : "Shambler" box(-32 -32 -24, 32 32 64) {
- origin(Origin)
- angle(Angle) : "Facing Direction" : 0
- +target(Target) : "Target Destination" {
- path_corner
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Ambush"
- }
- }
-
- monster_tarbaby : "Spawn" box(-16 -16 -24, 16 16 24) {
- origin(Origin)
- angle(Angle) : "Facing Direction" : 0
- +target(Target) : "Target Destination" {
- path_corner
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Ambush"
- }
- }
-
- monster_wizard : "Scrag" box(-16 -16 -24, 16 16 40) {
- origin(Origin)
- angle(Angle) : "Facing Direction" : 0
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Ambush"
- }
- }
-
- monster_zombie : "Zombie" box(-16 -16 -24, 16 16 32) {
- origin(Origin)
- angle(Angle) : "Facing Direction" : 0
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Crucified"
- 2: "Ambush"
- }
- }
-
- monster_boss : "Chthon" box(-128 -128 -24, 128 128 256) {
- origin(Origin)
- angle(Angle) : "Facing Direction" : 0
- +target(Target) : "Target Destination" {
- path_corner
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- monster_oldone : "Shub-Niggurath" box(-16 -16 -24, 16 16 32) {
- origin(Origin)
- angle(Angle) : "Facing Direction" : 0
- +target(Target) : "Target Destination" {
- path_corner
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- }
-
- group { "Lights"
-
- light : "Invisible Light" box(-8 -8 -8, 8 8 8) {
- origin(Origin)
- light(Light) : "Brightness" : 200
- +target(Target) : "Spotlight Target" {
- info_null
- }
- +angle(Angle) : "Spotlight Cone Angle" : 40
- +targetname(TargetName) : "Target Name"
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Initially Off"
- }
- +style(IntSelect) : "Appearance" : 0 {
- 0 : "Normal"
- 10: "Fluorescent flicker"
- 2 : "Slow, strong pulse"
- 11: "Slow pulse, to black"
- 5 : "Gentle pulse"
- 1 : "Flicker A"
- 6 : "Flicker B"
- 3 : "Candle A"
- 7 : "Candle B"
- 8 : "Candle C"
- 4 : "Fast strobe"
- 9 : "Slow strobe"
- }
- }
-
- light_fluoro : "Fluorescent Light" box(-8 -8 -8, 8 8 8) {
- origin(Origin)
- light(Light) : "Brightness" : 200
- +target(Target) : "Spotlight Target" {
- info_null
- }
- +angle(Angle) : "Spotlight Cone Angle" : 40
- +targetname(TargetName) : "Target Name"
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Initially Off"
- }
- +style(IntSelect) : "Appearance" : 0 {
- 0 : "Normal"
- 10: "Fluorescent flicker"
- 2 : "Slow, strong pulse"
- 11: "Slow pulse, to black"
- 5 : "Gentle pulse"
- 1 : "Flicker A"
- 6 : "Flicker B"
- 3 : "Candle A"
- 7 : "Candle B"
- 8 : "Candle C"
- 4 : "Fast strobe"
- 9 : "Slow strobe"
- }
- }
-
- light_fluorospark : "Sparking Fluorescent Light" box(-8 -8 -8, 8 8 8) {
- origin(Origin)
- light(Light) : "Brightness" : 200
- style(IntSelect) : "Appearance" : 0 {
- 0 : "Normal"
- 10: "Fluorescent flicker"
- 2 : "Slow, strong pulse"
- 11: "Slow pulse, to black"
- 5 : "Gentle pulse"
- 1 : "Flicker A"
- 6 : "Flicker B"
- 3 : "Candle A"
- 7 : "Candle B"
- 8 : "Candle C"
- 4 : "Fast strobe"
- 9 : "Slow strobe"
- }
- +target(Target) : "Spotlight Target" {
- info_null
- }
- +angle(Angle) : "Spotlight Cone Angle" : 40
- }
-
- light_globe : "Globe Light" box(-8 -8 -8, 8 8 8) {
- origin(Origin)
- light(Light) : "Brightness" : 200
- style(IntSelect) : "Appearance" : 0 {
- 0 : "Normal"
- 10: "Fluorescent flicker"
- 2 : "Slow, strong pulse"
- 11: "Slow pulse, to black"
- 5 : "Gentle pulse"
- 1 : "Flicker A"
- 6 : "Flicker B"
- 3 : "Candle A"
- 7 : "Candle B"
- 8 : "Candle C"
- 4 : "Fast strobe"
- 9 : "Slow strobe"
- }
- +target(Target) : "Spotlight Target" {
- info_null
- }
- +angle(Angle) : "Spotlight Cone Angle" : 40
- }
-
- light_flame_large_yellow : "Large Yellow Flame" box(-8 -8 -12, 8 8 44) {
- origin(Origin)
- light(Light) : "Brightness" : 200
- +target(Target) : "Spotlight Target" {
- info_null
- }
- +angle(Angle) : "Spotlight Cone Angle" : 40
- +style(IntSelect) : "Appearance" : 0 {
- 0 : "Normal"
- 10: "Fluorescent flicker"
- 2 : "Slow, strong pulse"
- 11: "Slow pulse, to black"
- 5 : "Gentle pulse"
- 1 : "Flicker A"
- 6 : "Flicker B"
- 3 : "Candle A"
- 7 : "Candle B"
- 8 : "Candle C"
- 4 : "Fast strobe"
- 9 : "Slow strobe"
- }
- }
-
- light_flame_small_yellow : "Small Yellow Flame" box(-4 -4 -12, 4 4 16) {
- origin(Origin)
- light(Light) : "Brightness" : 200
- +target(Target) : "Spotlight Target" {
- info_null
- }
- +angle(Angle) : "Spotlight Cone Angle" : 40
- +style(IntSelect) : "Appearance" : 0 {
- 0 : "Normal"
- 10: "Fluorescent flicker"
- 2 : "Slow, strong pulse"
- 11: "Slow pulse, to black"
- 5 : "Gentle pulse"
- 1 : "Flicker A"
- 6 : "Flicker B"
- 3 : "Candle A"
- 7 : "Candle B"
- 8 : "Candle C"
- 4 : "Fast strobe"
- 9 : "Slow strobe"
- }
- }
-
- light_flame_small_white : "Small White Flame" box(-4 -4 -12, 4 4 16) {
- origin(Origin)
- light(Light) : "Brightness" : 200
- +target(Target) : "Spotlight Target" {
- info_null
- }
- +angle(Angle) : "Spotlight Cone Angle" : 40
- +style(IntSelect) : "Appearance" : 0 {
- 0 : "Normal"
- 10: "Fluorescent flicker"
- 2 : "Slow, strong pulse"
- 11: "Slow pulse, to black"
- 5 : "Gentle pulse"
- 1 : "Flicker A"
- 6 : "Flicker B"
- 3 : "Candle A"
- 7 : "Candle B"
- 8 : "Candle C"
- 4 : "Fast strobe"
- 9 : "Slow strobe"
- }
- }
-
- light_torch_small_walltorch : "Small Wall Torch" box(-10 -10 -20, 10 10 20) {
- origin(Origin)
- light(Light) : "Brightness" : 200
- +target(Target) : "Spotlight Target" {
- info_null
- }
- +angle(Angle) : "Spotlight Cone Angle" : 40
- +style(IntSelect) : "Appearance" : 0 {
- 0 : "Normal"
- 10: "Fluorescent flicker"
- 2 : "Slow, strong pulse"
- 11: "Slow pulse, to black"
- 5 : "Gentle pulse"
- 1 : "Flicker A"
- 6 : "Flicker B"
- 3 : "Candle A"
- 7 : "Candle B"
- 8 : "Candle C"
- 4 : "Fast strobe"
- 9 : "Slow strobe"
- }
- }
-
- info_null : "Spotlight Target" box(-8 -8 -8, 8 8 8) {
- origin(Origin)
- targetname(TargetName) : "Target Name" {
- light
- light_fluoro
- light_fluorospark
- light_globe
- light_flame_large_yellow
- light_flame_small_yellow
- light_flame_small_white
- light_torch_small_walltorch
- }
- +target(Target) : "Target Destination"
- }
-
- }
-
- group { "Moving Structures"
- func_button : "Button" solid {
- angle(Angle) : "Angle of movement" : 0
- target(Target) : "Target Destination"
- wait(IntSelect) : "Delay before reset" : 3 {
- -1 : "Stays pressed"
- }
- +speed(Int) : "Speed" : 5
- +lip(Int) : "Lip (amount left sticking out)" : 4
- +health(Int) : "Health (shootable if > 0)" : 1
- +sounds(IntSelect) : "Sounds" : 1 {
- 0: "Silent"
- 1: "Steam metal"
- 2: "Wooden clunk"
- 3: "Metallic clink"
- 4: "In-out"
- }
- +targetname(TargetName) : "Target Name"
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- func_door : "Door" solid {
- angle(Angle) : "Angle of movement" : 0
- speed(Int) : "Speed" : 100
- wait(IntSelect) : "Wait before close" : 3 {
- -1 : "Stays open"
- }
- +targetname(TargetName) : "Target Name"
- +message(String) : "Touch message"
- +health(Int) : "Health (shoot to open if > 0)" : 1
- +lip(Int) : "Lip (amount left sticking out)" : 8
- +dmg(Int) : "Damage when blocked" : 2
- +sounds(IntSelect) : "Sounds" : 2 {
- 0: "Silent"
- 1: "Stone"
- 2: "Base"
- 3: "Stone Chain"
- 4: "Screechy Metal"
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Starts Open"
- 4: "Don't link touching doors"
- 8: "Require Gold Key"
- 16: "Require Silver Key"
- 32: "Toggle Key"
- }
- }
-
- item_key1 : "Silver Key" box(-16 -16 -24, 16 16 32) {
- origin(Origin)
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- item_key2 : "Gold Key" box(-16 -16 -24, 16 16 32) {
- origin(Origin)
- +target(Target) : "Target Destination"
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- func_door_secret : "Secret Door" solid {
- angle(Angle) : "Angle of movement" : 0
- speed(Int) : "Speed" : 100
- wait(IntSelect) : "Wait before close" : 3 {
- -1 : "Stays open"
- }
- t_width(Int) : "Movement width"
- t_length(Int) : "Movement length"
- +dmg(Int) : "Damage when blocked" : 2
- +targetname(TargetName) : "Target Name"
- +message(String) : "Activate message"
- +health(Int) : "Health (shoot to open if > 0)" : 1
- +sounds(IntSelect) : "Sounds" : 2 {
- 0: "Silent"
- 1: "Stone"
- 2: "Base"
- 3: "Stone chain"
- 4: "Screechy metal"
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Only open once"
- 2: "Move left first"
- 4: "Move down first"
- 8: "Targetted only"
- 16: "Only by shooting"
- }
- }
-
- func_plat : "Elevator" solid {
- speed(Int) : "Speed" : 150
- height(Int) : "Amount the elevator moves"
- +targetname(TargetName) : "Target Name"
- +sounds(IntSelect) : "Sounds" : 2 {
- 0: "Silent"
- 1: "Base fast"
- 2: "Chain slow"
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Low trigger"
- }
- }
-
- func_train : "Moving platform" solid {
- speed(Int) : "Speed" : 100
- target(Target) : "First Destination" {
- path_corner
- }
- +targetname(TargetName) : "Target Name"
- +dmg(Int) : "Damage when blocked" : 2
- +sounds(IntSelect) : "Sounds" : 1 {
- 0: "Silent"
- 1: "Ratchet metal"
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- path_corner : "Path Point" box(-8 -8 -8, 8 8 8) {
- origin(Origin)
- targetname(TargetName) : "Target Name" {
- func_train
- misc_teleporttrain
- monster_army
- monster_boss
- monster_demon1
- monster_dog
- monster_enforcer
- monster_fish
- monster_hell_knight
- monster_knight
- monster_ogre
- monster_oldone
- monster_shalrath
- monster_shambler
- monster_tarbaby
- monster_wizard
- monster_zombie
- path_corner
- }
- +wait(IntSelect) : "Wait for next movement" : 1 {
- -1 : "Stop"
- }
- +target(Target) : "Next Destination" {
- path_corner
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
- }
-
- group { "Special Structures"
-
- func_episodegate : "Episode Gate" solid {
- spawnflags(SpawnFlags) : "Spawn Flags" : 1 {
- 1: "Episode 1"
- 2: "Episode 2"
- 4: "Episode 3"
- 8: "Episode 4"
- }
- }
-
- item_sigil : "Sigil" box(-16 -16 -24, 16 16 32) {
- origin(Origin)
- +target(Target) : "Target Destination"
- spawnflags(SpawnFlags) : "Spawn Flags" : 1 {
- 1: "Episode 1"
- 2: "Episode 2"
- 4: "Episode 3"
- 8: "Episode 4"
- }
- }
-
- func_bossgate : "Boss Gate" solid { }
-
- func_illusionary : "Pass-through Solid" solid {
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- func_wall : "Solid wall" solid {
- +targetname(TargetName) : "Target Name (changes texture)"
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
- }
-
-
- group { "Triggers"
-
- trigger_changelevel : "Level Change Trigger" solid {
- map(String) : "Next Level Name" : "e1m1"
- spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Don't show intermission screen"
- }
- }
-
- trigger_counter : "Countdown Trigger" solid {
- count(Int) : "Number of triggers" : 1
- targetname(TargetName) : "Target Name"
- target(Target) : "Target Destination"
- +delay(Float) : "Delay before triggering" : 1.0
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Don't show message"
- }
- }
-
- trigger_hurt : "Hurt Trigger" solid {
- dmg(Int) : "Damage" : 5
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- trigger_monsterjump : "Monster Jump" solid {
- angle(Angle) : "Direction of Jump"
- speed(Int) : "Forward Speed" : 200
- height(Int) : "Upward Speed" : 200
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- trigger_once : "Single Trigger" solid {
- target(Target) : "Target Destination"
- +delay(Float) : "Delay before triggering" : 1.0
- +message(String) : "Displayed Message"
- +targetname(TargetName) : "Target Name"
- +killtarget(Target) : "Kill Target Destination"
- +sounds(IntSelect) : "Sounds" : 1 {
- 0: "Silent"
- 1: "Secret"
- 2: "Beep Beep"
- 3: "Large Switch"
- }
- +health(Int) : "Health (must be shot if > 0)" : 1
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Only by targetting"
- }
- }
-
- trigger_multiple : "Multiple Trigger" solid {
- target(Target) : "Target Destination"
- +delay(Float) : "Delay before triggering" : 1.0
- +wait(Float) : "Delay between triggers" : 1.0
- +message(String) : "Displayed Message"
- +targetname(TargetName) : "Target Name"
- +killtarget(Target) : "Kill Target Destination"
- +sounds(IntSelect) : "Sounds" : 1 {
- 0: "Silent"
- 1: "Secret"
- 2: "Beep Beep"
- 3: "Large Switch"
- }
- +health(Int) : "Health (must be shot if > 0)" : 1
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Only by targetting"
- }
- }
-
- trigger_onlyregistered : "Registered Trigger" solid {
- target(Target) : "Target Destination"
- +delay(Float) : "Delay before triggering" : 1.0
- +wait(Float) : "Delay between triggers" : 1.0
- +message(String) : "Displayed Message" : "You must have the registered version of Quake"
- +targetname(TargetName) : "Target Name"
- +killtarget(Target) : "Kill Target Destination"
- +sounds(IntSelect) : "Sounds" : 1 {
- 0: "Silent"
- 1: "Secret"
- 2: "Beep Beep"
- 3: "Large Switch"
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Only by targetting"
- }
- }
-
- trigger_push : "Push Trigger" solid {
- angle(Angle) : "Angle of Push" : 0
- speed(Int) : "Speed of Push" : 40
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Push once only"
- }
- }
-
- trigger_relay : "Relay Trigger" box(-8 -8 -8, 8 8 8) {
- targetname(TargetName) : "Target Name"
- +target(Target) : "Target Destination"
- +delay(Float) : "Delay before triggering" : 1.0
- +message(String) : "Displayed Message"
- +killtarget(Target) : "Kill Target Destination"
- }
-
- trigger_secret : "Secret Trigger" solid {
- +message(String) : "Displayed Message" : "You have discovered a secret area!"
- +targetname(TargetName) : "Target Name"
- +delay(Float) : "Delay before triggering" : 1.0
- +killtarget(Target) : "Kill Target Destination"
- +sounds(IntSelect) : "Sounds" : 1 {
- 0: "Silent"
- 1: "Secret"
- 2: "Beep Beep"
- }
- +health(Int) : "Health (must be shot if > 0)" : 1
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- trigger_setskill : "Set Skill Level Trigger" solid {
- message(IntSelect) : "Skill Level" : 1 {
- 0: "Easy"
- 1: "Medium"
- 2: "Hard"
- 3: "Nightmare!"
- }
- spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
-
- trigger_teleport : "Teleport Trigger" solid {
- target(Target) : "Teleport Destination" {
- info_teleport_destination
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Player only"
- 2: "Silent"
- }
- }
-
- info_teleport_destination : "Teleport Destination" : "player.mdl" box(-16 -16 -24, 16 16 40) {
- origin(Origin)
- angle(Angle) : "Facing Direction" : 0
- targetname(TargetName) : "Target Name" {
- trigger_teleport
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- }
-
- group { "Ambient Sounds"
-
- ambient_comp_hum : "Computer Hum" box(-10 -10 -8, 10 10 8) {
- origin(Origin)
- }
-
- ambient_drip : "Dripping Water" box(-10 -10 -8, 10 10 8) {
- origin(Origin)
- }
-
- ambient_drone : "Engine/Machinery" box(-10 -10 -8, 10 10 8) {
- origin(Origin)
- }
-
- ambient_flouro_buzz : "Fluorescent Buzzing" box(-10 -10 -8, 10 10 8) {
- origin(Origin)
- }
-
- ambient_light_buzz : "Light Buzzing" box(-10 -10 -8, 10 10 8) {
- origin(Origin)
- }
-
- ambient_suck_wind : "Wind" box(-10 -10 -8, 10 10 8) {
- origin(Origin)
- }
-
- ambient_swamp1 : "Frogs croaking" box(-10 -10 -8, 10 10 8) {
- origin(Origin)
- }
-
- ambient_swamp2 : "Frogs croaking 2" box(-10 -10 -8, 10 10 8) {
- origin(Origin)
- }
- }
-
-
- group { "Miscellaneous"
-
- air_bubbles : "Air Bubbles" box(-8 -8 -8, 8 8 8) {
- origin(Origin)
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- event_lightning : "Chthon's Lightning" box(-8 -8 -8, 8 8 8) {
- origin(Origin)
- target(Target) : "Lightning Destination" {
- info_notnull
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- info_notnull : "Lightning Target" box(-8 -8 -8, 8 8 8) {
- origin(Origin)
- targetname(TargetName) : "Target Name" {
- event_lightning
- }
- }
-
- trap_shooter : "Continuous Shooter" box(-8 -8 -8, 8 8 8) {
- origin(Origin)
- angle(Angle) : "Shooting Direction" : 0
- +wait(Float) : "Delay between shots" : 1.0
- +nextthink(Float) : "Delay before first shot" : 0.5
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Superspike"
- 2: "Laser"
- }
- +targetname(TargetName) : "Target Name"
- }
-
- trap_spikeshooter : "Triggered Shooter" box(-8 -8 -8, 8 8 8) {
- origin(Origin)
- angle(Angle) : "Shooting Direction" : 0
- targetname(TargetName) : "Target Name"
- +spawnflags(SpawnFlags) : "Spawn Flags" {
- 1: "Superspike"
- 2: "Laser"
- }
- }
-
- misc_explobox : "Large Nuclear Container" box(0 0 2, 32 32 66) {
- origin(Origin)
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- misc_explobox2 : "Small Nuclear Container" box(0 0 2, 32 32 34) {
- origin(Origin)
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- misc_fireball : "Small Fireball" box(-8 -8 -8, 8 8 8) {
- origin(Origin)
- angle(Angle) : "Angle of Movement" : 0
- +speed(Int) : "Speed" : 40
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- misc_teleporttrain : "Spiked Ball Teleporter" box(-8 -8 -8, 8 8 8) {
- origin(Origin)
- target(Target) : "First Destination" {
- path_corner
- }
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- info_intermission : "Intermission Camera" box(-8 -8 -8, 8 8 8) {
- origin(Origin)
- mangle(Vector) : "View Angle (roll pitch yaw)" : "0 0 0"
- +spawnflags(SpawnFlags) : "Spawn Flags" { }
- }
-
- }
-
-